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Your translation agency is your voice to the world. Select the right agency, and the world will hear you loud and clear. But how do you select the right agency? This book will help.

 

How different design principles can be applied to the field of digital product design. Covering six core themes; persuasion, behavior, visual design, usability, interaction and content.

This book will help you direct more web users to local content, resulting in increased traffic, leads, and sales.

Ten laws for balancing simplicity and complexity in business, technology, and design--guidelines for needing less and actually getting more.

Designing for fun is all about making interactive products engaging and addictive. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining.

A unified model for looking at all kinds of games, this book is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Good game design happens when you view your game from many different perspectives. The same basic principles of psychology that work for other games also are the keys to making top-quality videogames.

Geographer Yi-Fu Tuan considers the ways in which people feel and think about space, how they form attachments to home, neighborhood, and nation, and how feelings are affected by the sense of time.

Solving people problems will inevitably solve business problems. The challenge is to get businesses to believe in it, and trust those to deliver on the promise of user centered design.

Duckworth and her colleagues describe learners (who range in age from five to adulthood) coming to connect with seven different subject matters. The findings offer a look at people involved in real learning.

Consumers are rating your company's products in public forums with which you have no experience or influence, and your company is vulnerable. Here's how to turn this threat into an opportunity.

This describes how people are connected, and how ideas spread through social networks. It shows businesses how to rebuild around social behavior, and create products that people tell their friends about.

The first book to use the unexpected discoveries of neuroscience to help us make the best decisions.

Can computers change what you think and do? B.J. Fogg defines an emerging field that studies the overlap of computers and persuasion.

Psychology professor Barry Schwartz provides evidence that a bewildering array of choices floods our brains, ultimately restricting instead of freeing us.

Creative thinking and innovation is hard. Gamestormingshows how games can foster communication, and generate ideas, insights, and strategies.

Designers must see that the user-experience will be created by the programmer whose ability and insight are central to communicate deeper meanings to a user.

The book is a detailed reference guide. It is intended to be a quick reference to help at times when you need to quickly confirm a feature of the library.

This book is a concise and practical tutorial that shows you how to create, customize and design rich enterprise dashboards with Silverlight.

 With this invaluable book, user experience designer and user researcher Greg Nudelman shares his years of experience working on popular ecommerce sites