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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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How to Design for the Gut
Designing for visceral reactions in your users can create experiences that deliver emotional satisfaction and drive habitual use.
Article - Morgan Brown, Chuck Longanecker - May 29, 2013 - 0 Comments
Are You Putting the Home Button to Good Use?
As homepages continue to lose prominence as landing pages, designers should reconsider how and where they use a "home" button.
Article - Paul Brooks - May 1, 2013 - 15 Comments
Designing Search: Displaying Results
Displaying search results in a way that rewards users requires a consistent approach, balancing detail and diversity.
Article - Tony Russell-Rose - April 24, 2013 - 3 Comments
Gettin' HIGgy With It
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article - Ryan Bell - April 23, 2013 - 0 Comments
Designing Better Experiences Through Data
As the complexity and quantity of user data multiply, it's up to designers to create experiences that make the most of it.
Article - Jason Napolitano - April 9, 2013 - 0 Comments
Vulnerable Branding: Keeping your company's voice honest
Effective digital content is an honest and adaptive reflection of an organization's human core.
Article - Kate Kiefer Lee - April 8, 2013 - 0 Comments
Learning Programming by Persuasion
How the traits of persuasive technology can make learning Ruby more engaging for students.
Article - Anu Ramaswamy, Aakash Dharmadhikari - April 1, 2013 - 0 Comments
UX Adventure: Enhance your resume, improve your career potential, and feel the excitement!
Taking on unpaid research and design projects can be a great way to bolster your resume and reinvigorate yourself.
Article - Cory Lebson - March 22, 2013 - 1 Comments
The Proliferation and Potential of Gamification in Retail Banking
By making transactions more fun, banks can drive customer behavior, improve brand loyalty, and increase engagement.
Article - Sachendra Yadav - March 18, 2013 - 8 Comments
Improve Your Odds when Hiring for UX
There's no sure thing when hiring for user-centered design roles, but you can take steps to improve your odds of finding a winner.
Article - Greg Zapar - February 14, 2013 - 6 Comments
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