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- Breaking Through the Glass
Title 2: Designing Digital Experiences Beyond the Screen I look back on going into second-hand stores and finding little treasures and that actually meant more to me ‘ ...
Article - Rob Le Quesne - February 06, 2012 - 1 comment
- Winning Approval in Design Presentations
One of the most common misconceptions about director/architect-level designers is they do less work (produce fewer wireframes, specifications, etc.) than junior-level designers. In fact, their work is more complex than people initially imagine when star ...
Article - Ron George - December 12, 2011 - 5 comments
- Raise Your Voice
Title 2: How to have a bigger impact on your team If you are a UX professional, you’ve probably struggled at times to get your voice heard. Between ladder-climbing prod ...
Article - Alan Tifford - December 09, 2011 - 0 comments
- 4 Strategies for Working With Designers Without Killing Each Other
Fourteen years ago, in my first job where my title was “Information Architect,” I clashed with a designer. We were working at a large advertising agency that was known for stunning design work. The art directors wielded a level of power at the agency th ...
Article - Hana Schank - November 10, 2011 - 9 comments
- Design Studio and Agile UX : Process and Pitfalls
We are often asked how and when Design Studio should be used in a startup or enterprise whose product team embraces agile. We hope this article answers some questions about how to effectively use Design Studio (as well as variations on it), and to avoid ...
Article - Will Evans, Jeff Gothelf - November 08, 2011 - 1 comment
- Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more th ...
Resource - Dave Gray, Sunni Brown, James Macanufo - November 08, 2011 - 0 comments
- Shared Vision
Title 2: The Coordinating Force Behind Great UX This photograph captures how I feel at the start of a large project. With lists of requirements and all of the features, ...
Article - Alan Colville - October 31, 2011 - 3 comments
- Intentional Environments: Designing a Culture of Co-Creation
What is an environment ? Surprisingly, that seemingly simple question can be very difficult to answer, because environments are complicated . They are made up of all kinds of variables, physical and intangible, that affect how we feel, how we act, ...
Article - Teresa Brazen - October 24, 2011 - 0 comments
- Effective UI: The Art of Building Great User Experience in Software by EffectiveUI
People expect effortless, engaging interaction with desktop and web applications, but producing software that generates enjoyable user experiences is much harder than many companies anticipate. With Effective UI, you'll learn proven user-experience stra ...
Resource - Jonathan Anderson, Robb Wilson, John McRee - February 10, 2010 - 0 comments
- Undercover User Experience Design
Once you catch the user experience bug, the world changes. Doors open the wrong way, websites don't work, and companies don't seem to care. And while anyone can learn the UX remedies usability testing, personas, prototyping and so on unless your organiz ...
Resource - James Box, Cennydd Bowles - September 26, 2010 - 0 comments
